
This is was supposed to be done WEEKS ago, but I never actually finished the game until last week. First, the good points, and then why this whole shebang was not worth 60 bucks.
Hooray, a continuation of a universe I really like, even though it's a short spinoff between the last 2 games of the trilogy and has nothing to actually do with space. VISR mode was really enjoyable to use and helpful in finding all those video logs. On the other hand, it was difficult to do anything without VISR mode because everything was just so damn dark, even during the broad daylight of the flashback. Go into a small enclave of a building, and you can't see a damn thing. Jeez, not even SPACE was this dark in the originals. But hey, if you want us to abuse your little nuance, Bungie, don't give us the choices between having our retinas burnt out from simple daylight or shooting our own teammates because we don't have the simplicity of a HUD radar anymore to tell green dots from red ones.
Ammo. Dear lord, the reduction in ammo leaves you leaving a lot more helpless this time around. Pick up a brute pistol, take out a squad, and then ditch. Pick up new weapon. Repeat ad nauseam. It's nice that there are loads of weapon caches along the journey of finding your teammates (thank god for mongooses), but it's human weapons, which are not as effective as taking out those lovely engineers as a well placed beam rifle shot.
The music. I'm glad that there are more intermittent bursts of music when there are enemies around, rather than just a 1.30 minute blare of some greatly constructed musical piece covered with gun shots, screams and grenade bursts. Only to be never heard again when you're running through snow for what seems like hours. The jazz, however, leaves a lot to be desired.
Characters are a bit on the shallow side, and Bungie still can seem to get down how to make an attractive looking female human. Dare looked like a starving heroine addict rehab with floppy lips and cheekbones that were trying to stab out her own eyes.
Why this wasn't worth 60 bucks: it's a 4-5 hour game. A tad longer on Legendary if you're looking for every single audio file. But that's it. The replay value is quite low, because if you want to start again on a particular mission, you're essentially starting the whole thing over and have to find all the clues again to continue with the game. The increase of enemy drops on Legendary keeps things at a higher level of concentration, while still makes it boring, going through the same rigmarolls over and over. Kill engineer, snipe jackals, sticky brutes, repeat. Firefight is a great Bungie-ternative to Horde and Survival...only more complicated with turns and rounds and sets and WHY?! Nice integration of the Halo Skulls to make it more challenging, but it simply ended up making me hate my teammates when I'm trying to bash a Grunt's face in and they keep killing them all before I get to them. Thank you, Black Eye, for turning my friends into my worst enemies.
Some people might say "Oh, but they gave us a whole other disc with all the maps!". Uh, no. Take your computer. You want to put a great new video card in it to play that great game. But instead of having the option of just buying one yourself and installing it, you have to get a WHOLE NEW EFFING COMPUTER. It doesn't seem to make much sense, does it? Instead of having a disc download of the maps to your HD like they did in Halo 2, they gave you an entirely new disc with 3 added maps to "make the price seem more worth it". Here's more money, Bungie, for whatever it is you do that brainwashes us so well to throw money away.